battletech timeline not advancing

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battletech timeline not advancing


Unless i want to continue on with the game with a 3 man squad i'm stuck until this is fixed.Same issue. It also includes extensive gameplay enhancements and aims to be a comphrensive upgrade to the base game experience. (well ..except I ran into different mechs during the contracts leading up to Coromidar) -Nagumo-sama, Genjo ..call sign Kamikaze ..aka Frank

Uploaded so I can show on the forums. In 1991, Roc Books took over the ongoing novel line. All trademarks are property of their respective owners in the US and other countries. But through it all there is a common thread — a singular timeline that every MechWarrior and BattleTech game shares. BattleTech's approach to its timeline is not the norm. Any first expansion we put out will not be, "We’re advancing the timeline and here’s the Clans now!" I've been a big fan of Battletech for a while, but currently I only know what is going on up until 3067. The game is not playable otherwise.I did a mission today and now find myself in the same situation. Timeline not advancing: Am I hosed? How to advance the timeline to the date of completed mech repair? Is it just the clans in the invasion corridor left?Also, I've heard Dark Age fucks with a lot of stuff, what is the general opinion about it?You can follow the course of the unfolding events in the Jihad Hot Spots booksNew comments cannot be posted and votes cannot be castPress J to jump to the feed. Ive never needed more than 5, till I got to Assaults and built my preferred team set up. For some reason while my timeline is advancing, my Mechwarriors are healing, but my Mechbay is not repairing anything, neither is my finances report coming in. Free Worlds League rebuilds itself, CapCom creates Trinity Alliance with Magistracy of Canopus and Taurian Concordat.Right now the year the lore stopped is around 3150.So disliked by some folks in FaceBook groups (at least, according to what I saw there).Read the Field Manuals and TRO's from 3085, 3145 as HA1-0F said, perhaps 3150 too as well for extra details.If you play a Homeworld Clan, Wars of Reaving is all you're probably going to get for a while. 1619 campaign days. It looks like it is triggered by completing a story mission, perhaps? The good news is it's a really big sourcebook that has a LOT packed into it. Upload attachment I was wondering if any of you could help me on something.

Howdy, I was wondering if any of you could help me on something. I know about the Jihad and Dark Ages, but I have no idea what the manuals or books there are for … I just don't want to have to start over, as much as I'm enjoying the game.Same issue. Medbay progression continues but finances and mech repair does not (despite finances timer goes to zero, and negative in LHS ledger).Finished the Liberation of Panzyr mission and now I have this problem, too. All rights reserved. It seems like the BattleTech timeline would allow for several different approaches. If PGI advances the timeline not only the Clans would have the IIC's costomisation but the great houses could get some Omnies on their side. The incorrect option does nothing at best and at worst punishes the player in some way which I am annoyed with because let me tell you I have never picked the right one. If I then continue advancing the timeline, my mechwarriors heal up, the financial report goes into negative days in the top left, and everything else stalls. BattleTech is a science-fiction “space opera”: a factional, militarized universe set in the thirty-first century, a future where humanity has spread to the stars and spawned titanic interstellar empires, each nation controlling hundreds of worlds across a region of space stretching a thousand light years and beyond. Intentional for potential random 'events' each day.

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battletech timeline not advancing

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